
ProcJam 25 Diary - p3 bells and whistles
This is the final article about my spooky SCP bunker generator that…

Nullpointer / Tom Betts
Game Development, Procedural Generation, Digital Art

This is the final article about my spooky SCP bunker generator that…

This is the second part of my 2025 procjam diary. The previous…

Procjam Its ProcJam time again https://itch.io/jam/procjam and this year I decided that…

This is just a short post to accompany the recent site revamp.

This post explains how I coded a city map generator for a…

This post presents the various stages of design and coding that I…

This is a record of my day to day work on a…

I ahve always been interested in different methods of terrain generation, from…