This project is the result of my initial attempts to modify videogames for artistic purposes. As it was one of the most popular FPS titles I decided to exploit the source code of the original Quake1 game. In this case I chose to transform the graphics engine to produce a highly abstract environment that not only reduced the actual 3D ambitions of the original to minimal 2D planes but also exposed the pixel mechanics behind the software. Q has been exhibited at the ICA and the ‘Abstraction Now‘ exhibition in Vienna.

You can download the peice here (8.32mb – Windows only)