Archive for the 'Sound' Category


 

Avsynth

To accompany the installation of avseq at phoenix square I was invited to do a performance in the cinema lounge. I took this as an opportunity to try out a new peice of work I had been trinkering with for a while. My generative audio sets have traditionally been written and run as PD patches, […]

Avseq

Avseq is now showing at Phoenix Square in Leicester. This is an installation version of a game I have been working on for a while now. The short description reads as follows.
“Avseq is an interactive installation that takes the form of an abstract computer game. The player must capture and link sound objects together into […]

Untitled Application - Leeds Expo

Untitled Application is an interactive sound peice comissioned by MAAP and SAM for the Leeds Expo. Its an open air work hosted on one of the BBCs ‘big screens’, a range of large outdoor LCD displays in major cities of the UK. The peice itself was produced for the LEEDs Expo, a festival of sound […]

Drum machine draughts

I’ve always been interested in the relationship between gameplay and musical performance. Theres a remarkable structural similarity between certain game systems/mechanics and compositional ones. There is also a risk/reward/challenge aspect that is core to both practices. Anyway, for a short talk I took part in for the Leeds Evolution Festival I wrote a quick augmented […]

AudioPool

AudioPool is a project based around a selfsequencing pool of sounds and the representation of those sounds in 2d space. Although this is a fairly old project, Im slowly porting items over from my old website and i thought this deserved a copy. (dont ask if it fails to run, it was written on windowsME!)
The […]

Pure Data Patches

Pure Data is a modular dsp system by Miller Puckette.
See www.pure-data.org for more details
 
 
 
You must have PD to run any of these patches.
PD Drum machine
An 808 style drum machine.
Up to 10 user sample instruments, up to 200 bars.
drum-machine.zip (280k) with samples
PD Pulse Grain Generator
A pulsar like grain generator (single grain train) with […]

Weevil Audio

Weevil was a group project that I’ve worked on over the last eight years or so. Initially involving Ambrose Seddon, Jonny Pilcher and myself as main contributors, the project gradually settled on the collaborative input of myself and Jonny. After producing and performing as a solo electronic act I wanted to try and apply my […]

PixelMap

Pixelmap is a system developed to produce simple geometric patterns based on a simple object language. By using a short list of methods and keywords users can trigger and manipulate a large number of graphic elements onscreen. Pixelmap reacts to messages sent via UDP/TCP. This allows the system to work across networks and operate remotely […]

Vendor Refill Audio

Vendor Refill was the name I mainly recorded/released/performed electronic music under for about 6 years.
I started writing material on the trusty old ST with a dodgy Yamaha synth an old s2000 akai samper and a bunch of guitar fx pedals. I gradualy aqquired a bunch of synths (nord micro, ATC chameleon, Novation nova.. ) better […]

Commercial break

A quick update on some of the commercial projects I have worked on in the last year or so. I don’t document these projects as much as i should as they often contain interesting technical chellenges and new programming tools. However, i appreciate that clients often want the details of projects closed (until release at […]

rand()%

rand()% is a collaboration with Joe Gilmore.
rand()% is an automated net.radio station streaming realtime generative music. All musical content is generated by computer software algorithms and streamed over the Internet. The station existed as a platform for broadcasting generative sound works created by audio artists, composers, musicians and software programmers. The project was commissioned by […]

Bitmap Sequencer

The BitmapSequencer is a sound synthesis tool that uses bitmap images as audio wave-data.
The sequencer consists of a multichannel stepsequencer (16 beat cycles) in which you can place bitmap bsimages to create sounds.
Each image will generate it’s own unique sound as the audio is produced directly from the image data.
You can control aspects of the […]

AvSeq

The majority of video games demand relatively high interactive skills from players. However mainstream games rarely challenge the user much conceptually. Conversely ‘interactive’ art often utilises very simplistic forms of user interaction while presenting more abstract and conceptual ideas. Is it possible to make work that can present complex concepts and also allow for the […]

QQQ

‘QQQ’ is an ambitious project, working with cutting edge technology and contemporary gaming culture. The work has developed from a series of game modifications that span the history of computer game development. Ever since the first home computers played host to primitive games there has been a culture of modification. In many cases the […]