We suffer from numerous ‘itises’ in the world of games. I am a serial re-roller with bad Altitis (always keen to make a new character to level up and get bored with), I am also a programmer with terrible enginitis (always keen to write yet more pointless generative terrain procedures). Recently however this condition has […]
I wrote this post a while ago, while on paternity leave, so it is probably a little more emotive and less academic than usual. But I thought it worth tidying up and posting anyway.
Ok so I’m tired, very tired. My second child has arrived, leaving me little time to play or write, but the last […]
I dont normally like to post newslinks, but this one really impressed me.
The main thread of the story is about yet more security flaws in Windows OS and what information the hackers are choosing to steal. As with most exploits, spyware is placed on the users machine to perform keylogging tasks and record valuble account/password […]
Contrary to my last post railing against the more emergent aspects of games I have also been writing a little about generative processes in content creation and data aesthetics. As a bit of a counterpoint I thought it was worth posting.
After my recent work in writing procedural terrain generation routines I am becoming interested in […]
In a slight philosphical U-Turn I have recently become a little disillusioned with the prospect of sandbox games. This has happened across the course of various conversations with people like Alison and Michael from Tale of Tales. As much as I am excited by the possibility of emergent gameplay and abstract social collaboration I am […]