Archive for June, 2009

Drum machine draughts

I’ve always been interested in the relationship between gameplay and musical performance. Theres a remarkable structural similarity between certain game systems/mechanics and compositional ones. There is also a risk/reward/challenge aspect that is core to both practices. Anyway, for a short talk I took part in for the Leeds Evolution Festival I wrote a quick augmented […]

less is more of a story

I recently listened to Jon Blow’s montreal lecture on how narrative and gameplay generally contradict each others operation in videogames. As usual its an insightful and thought provoking talk, however it did make me question how much the definition of these two aspects could be flexed in order to improve their collaboration. It seems inevitable […]

AudioPool

AudioPool is a project based around a selfsequencing pool of sounds and the representation of those sounds in 2d space. Although this is a fairly old project, Im slowly porting items over from my old website and i thought this deserved a copy. (dont ask if it fails to run, it was written on windowsME!)
The […]

Pure Data Patches

Pure Data is a modular dsp system by Miller Puckette.
See www.pure-data.org for more details
 
 
 
You must have PD to run any of these patches.
PD Drum machine
An 808 style drum machine.
Up to 10 user sample instruments, up to 200 bars.
drum-machine.zip (280k) with samples
PD Pulse Grain Generator
A pulsar like grain generator (single grain train) with […]

Butterflies

I was asked by the South Bank Centre to work with a childrens workshop group who making papercraft butterflies. Initially they wanted a simple slideshow of the finished butterflies, I suggested a more dynamic method of presentation that would make the childrens work ‘come to life’ in a more exciting way.
To achieve this I […]