Archive for December, 2009

Performative grammar

Well, I have finally managed to find the appropriate academic context for my continual research interest in gaming. Over the next three (yes I am going to try!) years I will be studying for a practice based phd in the area of digital games as a performative framework. Just to outline a little more of […]

Not a Bad World, Is It?

Artists Daniel Waillis and Davina Drummond develop community art projects for cultural institutions like Tate and southbank centre. Not a Bad World, Is It? was a collaboration with 20 young people from north, south, east and west London to make a new piece of artwork to be projected on to the side of The […]

Shadow spring worms

I’ve been playing with coding my own simple spring/chain type physics for a game idea. My application generates a series of ‘genetically grown’ insect-wormlike creatures that then swim around exhibiting nice elastic spring type animation. The structure of their ‘bones’ is similar to the 3d skeleton builder i wrote, using a bilateral spine model in […]

Life of Brian

A year or so ago I wrote a game in C++/OpenGL as part of a little prototyping experiment we ran in the 8453 collective. My entry was a greyscale pixel-art platform puzzler. The gameplay was sort of a cross between chu chu rocket and lemmings. The general flow and interaction was really quite fun and […]