Thinking games archive
I thought it would be useful to compile a short list of texts I wrote for my “Thinking games” blog. These peices were produced as part of the output of my independent research supported by the Huddersfield DRU ( a joint venture between the University and The media centre). Unfortunately, during the consolidation of several blogs they became a little subsumed, so I’m making this post to collect some of the the longer ones together in a single place. I always intended these notes to be a starting point for more in-depth writings, but I have since been waylaid repeatedly by installations, teaching and programming. Perhaps I will be able to revist some of these topics for more serious investigation in the future.
Exploring
Identity Theft
MMO Skinner Box
Own Goal(s)
Rules and Realism
Instant replay/1 hit wonder
Pattern Recognition
Class and Balance
Realism is no fun
Class and Balance
Revelations
Why aren’t games hard any more?
Lost in transition
5 is company 40 is a crowd
Virtual Preservation
Making new ground
Simulation and Goals
Of course most of these are available just via the text tag.
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