Life of Brian
A year or so ago I wrote a game in C++/OpenGL as part of a little prototyping experiment we ran in the 8453 collective. My entry was a greyscale pixel-art platform puzzler. The gameplay was sort of a cross between chu chu rocket and lemmings. The general flow and interaction was really quite fun and the editor was almost as fun as the game itself. However it looked pretty bad…. My friend Alison helped me out immensely by drawing some beautiful pixel art for the characters and world. We got the project nearly finished and then sort of lost steam and gave up. During the summer Alison has been learning iphone dev and wanted to see if the game (Brian) could work on the device. Shes done a brilliant job at making it work for the small screen and it still exudes the super cute pixel art that shes so good at. Anyway it’s now available on the itunes appstore http://bit.ly/robobrian for a measily 59p. So now I’m half jealous that I didnt code it myself, but so impressed at the way she has transformed it into a ‘proper’ game!. Go check it out so she can make more pixel people come alive..
Leave your Comment
You must be logged in to post a comment.