Shadow spring worms
I’ve been playing with coding my own simple spring/chain type physics for a game idea. My application generates a series of ‘genetically grown’ insect-wormlike creatures that then swim around exhibiting nice elastic spring type animation. The structure of their ‘bones’ is similar to the 3d skeleton builder i wrote, using a bilateral spine model in a dawkins biomorph sort of way. There are some physical limitations to how the limbs can grow and the rigidity of the bones is also influenced by their location in the skeleton. The idea would be to allow the player the ability to crossbreed and selectively evolve the creatures who will also have various behavioural patterns based on the nodes that make up their structures. How this interaction would take place is still unclear, but I am really happy with the way the creatures form and move so far.
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