Avseq is now showing at Phoenix Square in Leicester. This is an installation version of a game I have been working on for a while now. The short description reads as follows.

“Avseq is an interactive installation that takes the form of an abstract computer game. The player must capture and link sound objects together into a sequence of‘atomic’ chains. When released, these structures detonate, activating changes in the audio-visual output of the game.
The gaming environment responds dynamically to the developing audio track, producing flowing patterns and abstract forms. In this exchange, complex patterns are rewarded with access to more detailed stages, or ‘levels’, and enhanced audio effects. There is no endpoint, just an evolving structure of light and sound, which without user input will inevitably decay back into empty silence.”

Avseq is an experimental game and a/v environment. It explores the use of generative procedures, structural emergence and entropy in order to present an interactive and evolving game-like experience. There will be a more detailed analysis of its development and performance as part of my research. This post is an overview of the application and some accompanying media bites.

Click the thumbnails below for larger images

Avseq test 1 from Tom Betts on Vimeo.

Several videos of other ‘levels’ are available on my vimeo stream.

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