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Infinite Sightseeing Vol1

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Random screenshots from a little sightseeing run in the latest iteration of my infinite terrain engine. Shows a variety of forms and a few postprocessing effects that are triggered by regional emitters.  

 

 



2 responses so far, want to say something?

  1. phobius says:

    Looks great!

    I love the idea of having regional emitters affect the postprocessing, I had a similar thing in my engine but only for geometric data.

    very cool

  2. Yhancik says:

    Amazing work! I’m fascinated with generative terrain in general, but yours has a unique feel. It’s (to me) more antediluvian architecture/sculpture than convincing/realistic terrain, and I love this.

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