NullSetAV-2013-03-07-17-34-17-04sir2ruinsexperiment 2012-01-07 23-13-43-9218-ruins12avseq-nov 2011-12-24 19-46-23-16skeleton3voxracer-2013-03-13-22-24-44-46ruinsexperiment 2012-01-07 23-07-05-68formseq-2010-11-16-14-04-02GL_Engine 20avseqQ2-4T5-10ruins8infinite 2011-07-11 19-28-35-11

Avseq Released

sotc.jpg At last, AVSeq is available to the world. Its been quite a interested (and frustrating) process, getting it ready for both platforms, with demos and installers (the installer making process was particularly irritating). Its available from www.big-robot.com and of course there are demos for each platform you can try out. It feels good to get a game project to this stage, especially one that is still fairly abstract and artistic in its implementation. Im really pleased with the fact the gameplay feels fun to me, even after months working on it. However, as many game developers realise sooner or later, Im not very good at my own game. Heres a video of a fellow big robot colleague performing pretty well on the last level in the game. Please check out the demo and consider buying a copy so I can continue making these odd game/design/audio/art crossover things!


2 responses so far, want to say something?

  1. Nevermind says:

    Any chance to see it on Steam? I’d like to buy it, but I generally avoid games that are not on Steam.

  2. admin says:

    I’d love it to get on Steam, but its obviously their call, we are going to submit a build later this week and hope for the best! Thanks for your interest though, glad you like it!

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