3d Roguelike test

Tinkering with a new bit of procedural code. This time its a version of a roguelike dungeon generator. I used a fairly standard set of functions/rules with the usual varying parameters of room size/corridor branching etc. (Im pretty sure i based mostof it on the d20 approach – but the site seems to have vanished). [...]

How to make an infinite world

This is an exact duplication of a post I just made over on Big Robot, there is also a lot more stuff over there, including videos of hulking stone monoliths and more details of the games we are working on. Go take a look.. The time has come to reveal a little more of how [...]

Voxel skinning and virtual textures

Still pursuing different methods of generating planetary/sculptural forms I realised that my previous cubic-sphere approach was incapable of producing caves or overhangs. I could of course add additional layers at overlapping altitudes etc, but how would i generate the actual data for these. With more than a few layers the calculations could get prohibitive and [...]