This project is based on the expanding cultural practice of game modification and the increasing presence of cctv and mass observation technologies. In CCTEX a level from ‘Counter Strike’ (a popular counter-terrorism mod) is re-mapped to offer the user an warped experience of covert surveillance.
The environment that the user experiences is coated in imagery drawn from a set of webcams that are positioned strategically around the installation space. Streaming video of the audience and gallery space are translated into textures that paint the modified game architecture. The textures are manipulated during this process to create a semi-abstract reflection of the users’ space outside the machine. The viewer is confronted with a distorted vision of themselves and their environment as they interact with the work.
In a previous work I focussed on the ubiquitous nature of cctv and digital media streams. (Peacekeeper took as its content the already glitched news web broadcasts with their nightvison camera shots and digital artefacts). With CCTEX the data source is drawn directly from the users behaviour and the physical space outside the machine. The increase of covert surveilance (both public and private) is a familiar trend but rarely is the audience of such observation permitted to see their performance onscreen. Not only does CCTEX present the user with their own captured image but it also demonstrates how such data can be distorted and manipulated.