DotBrighton Slides
I had a really good time presenting my work and talking about generative and procedural game design at DotBrighton yesterday, and, as promised I’ve uploaded the slides from the talk here as a pdf. If you have got any questions of suggestions based on the content of the talk or the slides then please leave a comment or drop me an email.
Thanks for publishing this presentation. Knew most of the stuff before but some links are new to me. Investigation scheduled.
Thanks!