If anyone is around in Brighton on the 25th Jan, Im going to be doing a talk at DotBrighton. Its probably going to be generally about using procedural and generative methods in making games. (Unity based for the most part). The blurb is below..
Procedural / Generative / Modular – grow yourself a game (Unity)
When programmer art sucks and real artists do everything with ten million polys, how can a lone coder get anything done! In this talk
Tom will show how a procedural & generative methods can help drive content production and game design in engines like Unity. Tom will show a number of his own projects and prototypes where modular and generative design have helped overcome the problems of content production. He will also probably go hideously off topic and end up talking about Dark Souls, Honey and Deleuze.
Tom Betts, aka Nullpointer, is an artist, academic, coder and gamer. He’s been a lecturer, designer, published musician, professional
artist, warlock…. but right about now he is working on his Phd about the sublime in digital games and he’s also head coder at Big Robot making a game for Channel4. Hes exhibited digital artworks and performed at international venues such as Sonar, ZKM, Lovebytes, FACT and has done professional design/coding for Tate, the V&A and the Southbank Centre. He likes coding indie projects, drinking coffee, watching films where nothing much happens and is trying to grow a beard.