I recently gave a couple of talks about procedural generation and Unity. The first one was for the London Unity Users Group in March. They were kind enough to video the talk, and the recordings are available on the unity site here. It was quite a long talk, and as usual I am guilty of going off topic, but I think it went pretty well.
The second event was a talk I gave at GaME12 on the same bill as David Braben and Peter Molyneux, which was pretty cool. No video for that one, but I’ve uploaded the slides as a pdf here. Its a similar sort of vibe, but with a bit more of a philosophical slant, less code and more aesthetics.