Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons. Im making this game at Big Robot, there’s 3 core people in the team (plus some talented freelancers hired for specific tasks) and my role is the lead programmer and tech/engine guy. The game is a result of a successful Kickstarter campaign and is currently in Early Access on Steam. We plan to launch the 1.0 release in april/may 2014.
Sir is a stealth and survival game unlike any other.
First-person stealth and survival.
Procedurally-generated British landscape.
Five biomes to explore: rural, mountainous, industrial, castle and fenland.
Infinite replayability in a sandbox world.
Powerful, brutal AI that becomes tougher as you play.
Tea and biscuits.
Foliage-based stealth system.
Scavenge to survive.
Play as Sir or Madam.
Can You Get Home In Time For Tea?
Sir, You Are Being Hunted is set on a mysterious archipelago generated by you, and unique for each game. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive. Search the islands for a means to get home, or die trying. You’re not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.