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Nullpointer / Tom Betts
Game Development, Procedural Generation, Digital Art

This is just a short post to accompany the recent site revamp.

This post explains how I coded a city map generator for a…

This post presents the various stages of design and coding that I…

This is a record of my day to day work on a…

I ahve always been interested in different methods of terrain generation, from…

Procedural Planetoids is a project I made for Procjam, a GameJam focused on…

This project was an attempt to generate an entire 3D environment procedurally…

This project was an experiment in generating insect models from procedural meshes…