
Academic Practice

I am an experienced lecturer and academic with a PhD exploring “the digital sublime in videogames”. This research investigates the philosophical and conceptual considerations of using procedural generation and generative processes in game design.
In parallel to working on my PhD I also worked at The University of Huddersfield as a cross-department practicing lecturer between the school of Art,Design & Architecture and the School of Computing. In this role i taught a range of modules from foundation programming (xna/unity) to Critical Game theory.
During this time i also provided tutorial support and workshops for the students. Since that time I have been a visiting lecturer for both The University of Sussex and The University of Brighton.
I have contributed to various publications and conferences including a chapter on procedural generation for the Handbook Of Digital Games, and a paper on Gestalt perception for DIGRA. I have delivered various talks for Universities, professional groups and museums, including presenting at GDC (San Francisco), FreePlay (Melbourne), The Bartlett (London) and Unite (Malmo).




