C.V. Bio

Employment

Nullpointer Ltd [Brighton] 2000 – present
Director
Responsible for the development and direction of a creative digital
studio that has exhibited internationally, produced multiple game titles
and worked for clients such as Tate, the V&A and The Southbank Centre.


Big Robot Ltd  [Brighton/Bristol] 2011 – 2020
Lead Programmer
Responsible for directing and implementing code/design for four
commercial games.

Hudderfield University [Huddersfield] 2010 – 2015
Lecturer
Responsible for: BA/BSC Digital Culture module, Foundation games
programming modules, MA digital design tutor, BA
Animation/VR/Digital design tutor.

Education

Hudderfield University [Huddersfield] 2010 – 2015
Phd 
“An investigation of the digital sublime in videogames”
Practice based Phd involving software development and thesis.

Goldsmiths College [London] 1992 – 1995
BA Art History and Studio Practice.

Experience

I have over 25 years of design and programming experience, producing client driven projects, teaching game design at University level and creating cutting edge game-projects for Phd research. I work mainly in Unity, but I also have experience of working with c++, openframeworks, developing for IOS & Android platforms, Xbox consoles and Nintendo Switch.

I have worked on many aspects of design and programming including; AI, UI, UX, level design, VFX, sound design, game mechanics, physics, animation, shaders. I often work as a solo developer, but I am also used to working in teams, directing art/sound/animation, defining additional programming, managing production, workflow, testing, releases and repositories.

I have run my own Limited Company for over a decade and have created seven commercial games, working with publishers and other partners. I have also produced work for museums and galleries like the Tate, Southbank, Design Museum and V&A.

I have given presentations about creative coding and game design at various international venues including GDC (San Francisco), Indievelopment (Amsterdam), Rezzed (UK). I have a Phd in philosophy & game design and have a specific interest in procedural generation and generative art.

 

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