I established Nullpointer games in 2010 in order to concentrate on the production of PC games. Since then, I have produced a number of games in collaboration with Big Robot and a series of projects based on my own IP.
"The Horror at Highrook" is an occult card crafting narrative RPG. Explore a haunted mansion with your team of investigators, summon dark entities, craft powerful protections, uncover the fate of the missing family, and choose your own path through the darkness.
This game was produced with the support of Outersloth publishing, featured in various high profile festivals and was critically acclaimed by the press.
“...a beautifully constructed challenge, filled with ideas and little arcane treats for fans of both cosmic and gothic horror.” The Guardian
“...had me immersed in its vibes from beginning to end.” GamesRadar
A fast-paced retro-FPS roguelite! As a member of a family of lore-hunting mystics you are summoned to a cursed village, drawn by rumours of a demonic portal. Dark magics have overwhelmed the village, It's up to you to rescue the survivors, grow your powers, and journey forth INTO THE PIT.
"Into the Pit" was produced with publishing support from Humble Games, I also ported the game to XBox One and it was available on steam and GamePass.
Games with Big Robot
I worked with Big Robot on a number of titles from 2011 to 2020.
"The Light Keeps Us Safe" is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid terrifying machines that patrol the desolate world, and employ the powers of Light to unpick their deadly traps.
"The Signal From Tölva" is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.
“A lean, intelligent sci-fi shooter with a watchmaker’s eye for detail.” 80% – PC Gamer
“An open-world wasteland game of unusual profundity.” Eurogamer
“It’s like being gently hugged by a strange cloud that occasionally fires lasers.” Cool Ghosts
"Sir, You Are Being Hunted" is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.
Sir is a stealth and survival game unlike any other, set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.
AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623×10^43 possible audio permutations, that’s 22 tredecillion in total!