Voxel Landscapes

I ahve always been interested in different methods of terrain generation, from Geo-mipmaps to Cubspheres etc. One of the format I have worked the most with is probably noise-generated isosurfaces, wrapped with either a marching cubes algorithmn or an equivalent (Dual countouring, tetra etc)

I have used different variations of isosurface generation in projects such as Permutation Racer, Procedural Planets and even a gpu shader version.

Below is a short video of realtime generation via the graphics card and a small gallery of images from different iterations of my Terrain generation work.

 

 

 

 

 

 

 

 

 

 

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