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This project is the results of my initial attempts to exploit the source code of the original Quake1 game. In this case I chose to transform the graphics engine to produce a highly abstract environment that not only reduced the actual 3D ambitions of the original to minimal 2D planes but also exposed the pixel mechanics behind the software. Q has been exhibited at the ICA and in 'Abstraction Now' in Vienna.
You can download the peice here (8.32mb - Windows only)
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(Screen Shots) |
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