This project is the results of my initial attempts to exploit the source code of the original Quake1 game. In this case I chose to transform the graphics engine to produce a highly abstract environment that not only reduced the actual 3D ambitions of the original to minimal 2D planes but also exposed the pixel mechanics behind the software. Q has been exhibited at the ICA and in 'Abstraction Now' in Vienna.

You can download the peice here (8.32mb - Windows only)

(Screen Shots)

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