Academic Practice

Presenting my work at the Museo Tamayo, Mexico City

I am an experienced lecturer and academic with a PhD exploring “the digital sublime in videogames”. This research investigates the philosophical and conceptual considerations of using procedural generation and generative processes in game design. Some of the technical research i produced for my thesis is available here, and the games I produced for the PhD are covered here.

In parallel to working on my PhD I also taught at The University of Huddersfield as a cross-department practicing lecturer between the school of Art,Design & Architecture and the school of Computing. In this role i taught a range of modules from foundation programming (xna/unity) to Critical Game theory. During this time i also provided tutorial support and workshops for the students. Since that time I have been a visiting lecturer for both the University of Sussex and The University of Brighton.

I have contributed to various publications and conferences including a chapter on procedural generation for the Handbook Of Digital Games, and a paper on Gestalt perception for DIGRA. I have delivered varioustalks for Universities, professional groups and musuems, including presenting at GDC (San Francisco), FreePlay (Melbourne), The Bartlett (London) and Unite (Malmo).