Research Hub

This post presents links to the technical articles connected with the practice component of my PhD investigating “Videogames and the Digital Sublime”. The following articles provide examples of code/process and show illustrations of the various programming solutions that were developed to support the development of the research games (AvSeq, In Ruins and Permutation Racer) and some associated generative/audiovisual work done during the same research period..

I hope these articles will provide help and inspiration to anyone who is thinking of using procedural or generative processes in game development. Please contact me on twitter @tomnullpointer if you have any questions about the articles etc.